
ABOUT
Games have always been the thing I can't stop taking apart to see how they work, and that curiosity became a career path once I finished my BSc in Computer Games Design at Staffordshire University. My focus sits at the intersection of gameplay design and UX: shaping mechanics and player-facing systems in Unreal Engine, then documenting the flow and interface decisions in Figma and Miro clearly enough for a cross-discipline team to build from. What drives me is the player's side of every decision — the pacing, feedback, and interaction design that decide whether a moment feels intuitive or just there. I'm currently looking for a Game Designer role where I can bring that player-first mindset into a studio and keep sharpening it alongside people equally serious about their craft.
Outside of games, I'm usually deep into something visual or hands-on. I watch a lot of films, build Cobi military model kits when I want my brain in something quiet and methodical, and get across Europe whenever I can, treating new cities as free research trips for spotting interesting environmental and interface design.