
About me!
UX/UI
Designer
After earning my degree in Computer Games Design, I confidently identify as a UX/UI Game Designer.
Creativity drives everything I do, from sketching initial ideas to refining them into working prototypes. I use Figma to craft clear and engaging UX/UI mockups, Miro to build moodboards and map out design directions, and Unreal Engine to bring concepts to life in interactive, immersive environments.
My ambition pushes me to aim for success with every project. When things don’t go as planned, I act quickly to refine, improve, and deliver a superior result.
Looking ahead, I’m focused on strengthening my skill set and supporting future teams, with the goal of growing into an outstanding project manager.
Public Interaction
April 18th, 2024
Burnley College (Remote)
Presentation: Transitioning from College life to University Life
I was approached by my former lecturer at Southport College - Christopher Haythornthwaite, who asked if I would like to do a presentation to his students regarding the Transition between College life and University life from the Games Design perspective.
Excited to share my thoughts and personal experiences on that topic, I addressed multiple students ranging from Level 2 and Level 3 who were undertaking different courses related to the Games Industry. I openly discussed a range of topics from the academic expectations, the university experience, and the impact of what their decisions can make on their aspiring careers.
Education
September 2021 - June 2024
Staffordshire University
BSc (Hons) Computer Games Design
Second-Class: Second Honors (2:2)
Whilst studying at the University, I was able to further advance my knowledge in Game Design and was able to gain practical skills to further help me on my journey. Over the period of three years, I explored the fundamentals to game design, the introduction to 3D modeling, and technical design through the use of Unreal Blueprint. I also was able to learn and experience and further explore topics that are more universal, such as User Experience Design (UX) and User Interface Design (UI) which began my passion for UX/UI Design.
During the final two years of University, I also got to experience collaborative team projects with up to 20 students per team. During these I gained in-depth skills in communication, problem-solving, and quality assurance testing. I also rekindled a spark for creating games that are fun designing, and even more so playing, and along the way got awards for those games that I helped contribute to through my UX Design and QA Testing.
September 2019 - June 2021
Southport College
UAL Level 3 Diploma and Extended Diploma in Games Design
Distinction (D*D*D*)
During my two years at College, I began learning about Games Design and how to design them from start to finish. I was shown the grasps of how to start a Game Design Document, how to write a elevator pitch, and how to create questionnaires to gather feedback during the research stage, and during game testing.
Whilst I went into this course with only the knowledge of playing games, I prepared myself by using close connections to gain a insight into the industry, before the course started I got the chance to visit Rec Room Studios in Seattle in 2015 and again in 2018.