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Construction Catastrophe

Build big, break bigger — survive the ultimate construction chaos.

Project Role

Game Designer
UX Designer
Level Designer

Team Size

6 Designers
4 Programmer
2 Character Artists
1 Concept Artists

Time Frame

6 weeks

Project Introduction

Construction Catastrophe was a group project that I had the opportunity to work on during my time at Staffordshire University. This project took place during a module called Collaborative Games Development, which involved a team made up of soon-to-be graduates and second-year students. The soon-to-be graduates were designated the seniors of the project, within an industry-style hierarchy to make the game.

UX Wireframe Mockups

During the prototype stage.

UI In-Engine

As seen in game

Level Design

Hawai'i Map

Level Design

Japan Map

Project Reflection

Overall, I am proud of the work I contributed towards this project, as in 6 weeks we as a team were able to create a polished local co-op game with many of us second-year students who did not have any experience of working on a group project of this scale.

We also managed to win an award for "Best Multiplayer Experience"  awarded by Staffordshire University and Creative Assembly.

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