
Construction Catastrophe
Build big, break bigger — survive the ultimate construction chaos.
Project Role
Game Designer
UX Designer
Level Designer
Team Size
6 Designers
4 Programmer
2 Character Artists
1 Concept Artists
Time Frame
6 weeks
Project Introduction
Construction Catastrophe was a group project that I had the opportunity to work on during my time at Staffordshire University. This project took place during a module called Collaborative Games Development, which involved a team made up of soon-to-be graduates and second-year students. The soon-to-be graduates were designated the seniors of the project, within an industry-style hierarchy to make the game.
UX Wireframe Mockups
During the prototype stage.
UI In-Engine
As seen in game
Level Design
Hawai'i Map
Level Design
Japan Map
Project Reflection
Overall, I am proud of the work I contributed towards this project, as in 6 weeks we as a team were able to create a polished local co-op game with many of us second-year students who did not have any experience of working on a group project of this scale.
We also managed to win an award for "Best Multiplayer Experience" awarded by Staffordshire University and Creative Assembly.