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Walking The King
Speed or stability — one wrong move, and the king is lost.
Project Role
UX Designer
Level Designer
Game Designer
Developed With
Oatcake Interactive
Time Frame
August 2025 - Present
Project Introduction
Walking the King is a 2.5D platformer where the player must carry a king seated on a throne through treacherous environments. The challenge lies in keeping the throne balanced at all times—drop the king, and the game ends in his untimely demise.
Movement creates tension: the faster you travel, the more unstable the throne becomes. This creates a constant risk–reward dynamic between maintaining stability and racing ahead, forcing players to adapt their strategy as obstacles and hazards increase.
The result is a unique blend of precision platforming and physics-based balance mechanics, where every step could mean triumph—or disaster.
UX Wireframe Mockups
During the prototype stage.
Level Design
Level 1: King's Castle
Level Design
Level 2: Royal Garden
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