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Image by Kelly Sikkema

Walking The King

Speed or stability — one wrong move, and the king is lost.

Project Role

UX Designer
Level Designer
Game Designer

Developed With

Oatcake Interactive

Time Frame

August 2025 - Present

Project Introduction

Walking the King is a 2.5D platformer where the player must carry a king seated on a throne through treacherous environments. The challenge lies in keeping the throne balanced at all times—drop the king, and the game ends in his untimely demise.
 

Movement creates tension: the faster you travel, the more unstable the throne becomes. This creates a constant risk–reward dynamic between maintaining stability and racing ahead, forcing players to adapt their strategy as obstacles and hazards increase.
 

The result is a unique blend of precision platforming and physics-based balance mechanics, where every step could mean triumph—or disaster.

UX Wireframe Mockups

During the prototype stage.

Level Design

Level 1: King's Castle

Level Design

Level 2: Royal Garden

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