Role
Game Designer
Developed With
Oatcake Interactive (University of Staffordshire)
Time Frame
August 2025 - October 2025
Genre
2.5D Side-Scroller
Software
Unreal Engine 5.6.1
GitHub
Trello
Miro
Google Docs
Figma
Microsoft Teams
WalKing the King
An Internship project with the University of Staffordshire in-house studio Oatcake Interactive. Set upon creating a new game based around the idea of a balancing mechanic, where the player (The Knight) carries a thrown which his majesty, King Eggward VIII sits upon. The Player has to traverse through levels with various obstacles without dropping his royal highness.
Summary of Constributions
UX/UI Design
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Designed mid-fidelity wireframes in Figma for the Main Menu, Settings, Level Selection, and HUD (Heads Up Display).
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Iterated upon each design after weekly meetings to keep in line with the game direction.
Gameplay Design
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Conceptualised and designed visual diagrams for obstacles and traps to enhance the gameplay experience.
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Iterated upon existing obstacles and traps.
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Assisted the Programming Team with minor bug fixes in Unreal Engine using Blueprint.
Level Design
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Mocked-up white boxes for the tutorial level.
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Iterated upon the blockouts based on the outcome of the weekly team meetings.
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Handed over levels to be set dressed by a member of the art team who specialised in environmental art.
UX Wireframes
When I came onto the project, I was tasked during the first few weeks to come up with the UX/UI for the game, as my UI implementation skills in Unreal Engine are still being expanded upon. A few of the technical designers who knew how to best optimise UI menus decided to do the implementation for me.
I created a few varieties for the UX/UI of the game to see which was preferred, and each iteration reflected a different idea for the narrative.
Game Design Diagrams
Using my game design skill set, I further went on to help come up with trap mechanics/gimmicks. Taking inspiration from some of the levels we planned and assets we discussed.
I pitched a variety of ideas:
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Rope Bridge (Obstacle)
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Rolling Barrels (Obstacle)
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Cage Decent (Trap)
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Statue (Trap)
Whilst I pitched some of the trap ideas, another designer and I contributed to creating diagrams for each other as well.
Level Design Blockouts
I also contributed to the project by taking the leap and going to a field that I'm not entirely confident in.
Assisting in blockout the first level of the game set within the Kings Castle, I was able to uncover areas that the gameplay technical designers didn't anticipate to have any issues.




















