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Project Introduction

Dose of Decay was a group project that I had the opportunity to work on during my time at Staffordshire University. This project took place during a module called Collaborative Games Development, which involved a team made up of soon-to-be graduates and second-year students. The soon-to-be graduates were designated the seniors of the project, within an industry-style hierarchy to make the game.

Dose of Decay

Face the Curator’s collection — one boss at a time — or be claimed by the rot.

Project Role

Producer
Game Designer
UX Designer

Team Size

5 Designers
6 Programmer
5 Hard Surface Artists
4 Concept Artists
1 Animator
1 Visual Effects Artist

Time Frame

9 Weeks

UX Wireframe Mockups

As seen in-game

Project Reflection

Overall, this experience was amazing as I was able to gain leadership experience, improve my verbal and written communication, and also learn aspects of project management. Even though the project had 9 weeks of production, what the team achieved within that period of time was a polished vertical slice with amazing in-house assets and animations.

We also managed to win an award for "Best Team Project" at GameBridge in June 2025.

UX Wireframe Mockups

Remastered [ 2nd September, 2025]

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