
Project Introduction
Dose of Decay was a group project that I had the opportunity to work on during my time at Staffordshire University. This project took place during a module called Collaborative Games Development, which involved a team made up of soon-to-be graduates and second-year students. The soon-to-be graduates were designated the seniors of the project, within an industry-style hierarchy to make the game.
Dose of Decay
Face the Curator’s collection — one boss at a time — or be claimed by the rot.
Project Role
Producer
Game Designer
UX Designer
Team Size
5 Designers
6 Programmer
5 Hard Surface Artists
4 Concept Artists
1 Animator
1 Visual Effects Artist
Time Frame
9 Weeks
UX Wireframe Mockups
As seen in-game
Project Reflection
Overall, this experience was amazing as I was able to gain leadership experience, improve my verbal and written communication, and also learn aspects of project management. Even though the project had 9 weeks of production, what the team achieved within that period of time was a polished vertical slice with amazing in-house assets and animations.
We also managed to win an award for "Best Team Project" at GameBridge in June 2025.